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Fully customize 3D objects

For anything beyond moving, scaling, and rotating — custom geometry, materials, or branded signage — author the model in a 3D tool such as Blender and upload the result.

Author and export

  1. Model your object in Blender (or any tool that exports glTF).
  2. Keep the scene origin at the model’s natural anchor point — the editor places that origin at the venue center on upload, and transforms pivot around it.
  3. Export as glTF Binary (.glb) — a single file with meshes, materials, and textures embedded. Plain .gltf also works; keep it under 50 MB.
  4. Prefer real-time-friendly assets: merged meshes, baked textures, and modest polygon counts keep the 3D view smooth for visitors.

Upload and place

  1. In the Layers panel, open 3D Custom Objects and click its add (+) button.
  2. Pick your exported file, name the object, choose its floors, and click Add Object.
  3. Position it in the 3D view. See Move, scale, and rotate custom objects.

Notes

  • To update a placed object’s model, select it and use Replace model in its panel — the object’s position and settings are kept.
  • A dedicated RoveMaps Blender add-on (venue-aligned export presets) is planned; today a standard glTF export is all you need.