Fully customize 3D objects
For anything beyond moving, scaling, and rotating — custom geometry, materials, or branded signage — author the model in a 3D tool such as Blender and upload the result.
Author and export
- Model your object in Blender (or any tool that exports glTF).
- Keep the scene origin at the model’s natural anchor point — the editor places that origin at the venue center on upload, and transforms pivot around it.
- Export as glTF Binary (
.glb) — a single file with meshes, materials, and textures embedded. Plain.gltfalso works; keep it under 50 MB. - Prefer real-time-friendly assets: merged meshes, baked textures, and modest polygon counts keep the 3D view smooth for visitors.
Upload and place
- In the Layers panel, open 3D Custom Objects and click its add (+) button.
- Pick your exported file, name the object, choose its floors, and click Add Object.
- Position it in the 3D view. See Move, scale, and rotate custom objects.
Notes
- To update a placed object’s model, select it and use Replace model in its panel — the object’s position and settings are kept.
- A dedicated RoveMaps Blender add-on (venue-aligned export presets) is planned; today a standard glTF export is all you need.