3D Store
The 3D Store is where you browse ready-made 3D assets — props, fixtures, landmarks — and drop them straight into your venue. It’s the same store you open from the 3D Store button in the editor header; this page explains how it works.
What the 3D Store is
A catalog of prebuilt 3D models you can add to a venue without modeling anything yourself. You browse the catalog, add an asset to your library, and place it on the map as a 3D custom object — where it behaves like any object you’d upload yourself (move, rotate, scale, and it renders in the 3D and Split views).
The store is rolling out, so the catalog grows over time. Some assets are free; others cost credits.
Credits and rovers
Store assets are acquired with credits, and credits come from the same rewards system that powers your experience points. As you build — drawing, editing, publishing — you earn XP, level up, and collect rovers and credits you can spend here. See Experience points & levels for how earning works.
- Free assets — add them to your library at no cost.
- Paid assets — spend credits to unlock; once acquired, an asset stays in your library.
Browse and add assets
- Open the 3D Store from the editor header (or this page’s header button).
- Browse the catalog. Each asset shows a preview, its category, and its cost (or Free).
- Select an asset to see its detail, then add it — free assets are added instantly; paid assets ask you to confirm the credit spend first.
Added assets live in your library, so you only acquire each one once.
Place an asset in your venue
Once an asset is in your library, place it on the map: it drops in at the center of the current view as a 3D custom object. From there it’s a normal object — reposition, rotate, and scale it, and it renders in the 3D and Split views. See Upload custom objects for how custom objects behave once placed.
Glossary
- Catalog — the browsable list of store assets.
- Library — the assets you’ve acquired; place any of them without paying again.
- Credits — the currency you spend on paid assets, earned through the XP / rewards system.
- Rover — a reward you collect as you level up.