Experience Points & Levels
RoveMaps rewards you for building. As you work in the editor you earn experience points (XP), climb through levels, and collect rovers and credits you can spend in the 3D Store. The XP badge in the header keeps a running tally.
What XP is
XP is a running score tied to your account. It goes up as you use the editor and never resets — it’s a measure of how much you’ve built over time, and it’s what moves you up through levels.
How you earn XP
You earn XP for the everyday work of building a map — for example:
- Drawing and editing structures, routing, and other layers.
- Adding locations, text labels, and 3D objects.
- Publishing your changes.
XP is awarded automatically as you go; there’s nothing to claim. When you earn enough to cross a level threshold, a short level-up celebration appears.
Levels
Levels run from 1 to 100. Each level needs progressively more XP than the last, so early levels come quickly and later ones are a longer climb. Your current level and your progress toward the next one are shown on the XP badge.
Rovers and credits
Leveling up earns rovers and credits — the currency of the 3D Store. Credits unlock paid store assets; rovers are collected as you progress. The more you build, the more you can add to your venues.
The XP badge
The badge in the top bar shows your current level, your XP, and your rover count. Hover it for a breakdown, and watch it animate when you gain XP or level up. It appears wherever you’re signed in — including here in the docs.
Glossary
- XP (experience points) — your lifetime build score; drives your level.
- Level — your rank, 1–100, based on total XP.
- Rover — a reward collected as you level up.
- Credit — currency spent on paid 3D Store assets.