Upload a custom 3D object
Add your own 3D model — a .glb or .gltf file — to a venue. The model is uploaded, placed at the
venue center, and rendered in the 3D view, where you can move, rotate, scale, and set its altitude.
Steps
- In the Layers panel, open the 3D Custom Objects group and click its add (+) button to open the Add 3D Object dialog.
- Under Select 3D Model, click the dropzone to choose a file, or drag a model onto it. The file
must be a
.glbor.gltfmodel no larger than 50 MB. - Edit Object Name if needed. It defaults to the file name.
- Under Floors, choose where the object appears:
- All floors — the object shows on every floor.
- Current floor — the object shows only on the floor you have selected. This option is unavailable when no floor is selected.
- Click Add Object. The model uploads, is placed at the venue center, and is selected automatically.
Notes
- Only
.glband.gltfmodel files are accepted; other file types are rejected with an error. - The model is always placed at the venue center. Move it from there in the 3D view.
- Custom objects render in the 3D view, not the flat 2D map. Switch to the 3D view to see and position the model.
- A newly added object is selected for you, so you can adjust its position, rotation, scale, and altitude right away.
- Adding a 3D object requires a published venue. On a brand-new draft, the add button stays disabled until you publish the venue.
Publish impact
Uploading the file sends it to storage right away, but placing the object is a draft change. The new object is saved to your draft and shared live with collaborators; it is not sent upstream until you Publish.
On publish, the custom object is created upstream as its own dataset — one create per object layer.